Created for Cartoon Network, the OOO Experience was an interactive installation using the
Kinect for full-body tracking of up to 4 players. Participants could battle alongside and
even become Adventure Time stars Finn, Jake, Princess Bubblegum and Marceline to save the
Candy Kingdom. The OOO Experience toured around the UK and Europe in 2016.
As the lead developer, I created the experience in Unity and worked closely with the creative team to ensure a successful outcome.
Hellicar & Lewis
C# / Unity
Players use physical movement to interact with a diverse range of on-screen objects and characters.
At pivotal moments, players could use their voice to interact with the scene and trigger effects such as the emergence of butterflies flying into the scene.
Transitions with characters played in-between interactive sections.
At the end of the experence, player bodies were mapped to the main characters for a celebratory dance.