Merck

I crafted a visually stunning animated sequence leveraging custom shaders, textures, and intricate visual effects, paired with a cinemachine camera system for a seamless and immersive experience. The final output was rendered in stereoscopic video format for VR headsets, as well as in 4K for a 2D presentation.

Created
2019
Client
Merck
Role
Lead Developer · Technical Artist
Technology
C# / Unity · VR