I crafted a visually stunning animated sequence, leveraging custom shaders, textures, and intricate visual effects, paired with a cinemachine camera system for a seamless and immersive experience. The final output was rendered in stereoscopic video format, designed for playback on VR headsets, as well as in 4K resolution for a captivating 2D presentation.
Merck
2019
Interactive Artist
C# / Unity
VR