Fates Hub is the continuation of the Exodus experience, where players embark on a journey to
their destination asteroid.
As the lead developer, I created the experience in Unity and collaborated closely with both
the creative and backend teams to ensure a seamless and engaging interactive
experience.
Those Beyond
2023
Interactive Artist
C# / Unity
WebGL
I developed a character package that optimizes character-specific addressables, combining meshes and animations in real-time for optimal performance.
I utilized Unity Remote Config and Game Overrides to schedule unique events and unlock features through JSON data. One example was a dynamic storm event that evolved over several weeks.
I developed a modular, stateful games system that can be toggled using JSON data from Unity Remote Config. This game was designed to record player progress over a 7-day period, receiving and sending data to a server. As players progress, they earn experience and level up.