Fates is an immersive, narrative-driven universe that began with the launch of Exodus, its
As a key member of the development team, I took ownership of developing the Galaxy Map and Character scenes, while also contributing to other aspects of the project.
C# / Unity
I developed a character package that optimizes character-specific addressables, combining meshes and animations in real-time for optimal performance.
I used NASA JPL data to build the galaxy map, generating over 4,000 objects in real-time using graphics instancing that is compatible with WebGL. To simulate lighting and shadows, I used optimized line rendering and custom shaders.
I designed a comprehensive camera system for the experience, featuring free-look orbiting, dynamic travel animation, and Cinemachine paths.
I provided finishing touches and optimizations to all scenes, ensuring a successful launch.